- Joined
- Sep 12, 2018
- Messages
- 19
- Reaction score
- 5
- First Language
- English
- Primarily Uses
- RMMV
Hi everybody,
Since this is JS Plugin Requests, I'm first gonna get straight to the point, and then explain the whole backstory behind:
I'm wondering if it exists, or how hard would it be to implement, a plugin that would automatically do an old, regular "show text" right before all the "show text" used in the game - thus, the game automatically shows the same dialogue box everytime prior to opening any other dialogue box.
It probably sounds awfully stupid and technically-inclined people might find it heresy, but here's my full story:
I'm quite ahead in the development of a game, and thanks to quite a lot of experience with Rpg Maker Maker I've been able to overcome any obstacles I found so far, on the technical side. I'm kinda hyped at the possibility that this could become quite a decent game, but I still have one awful bug that's plaguing the game and I need to get rid off.
It seems that something in VE_SFont is going awry - it sometimes skips the first letter of a dialogue box.
It's probably not VE_SFont (along with VE_BasicModule, of course) per se, as I'm also using other plugins to go fullscreen, zoom in, change the fontsize etc... - but a bit of testing showed that when VE_SFont is turned off, all's fine and dandy. That said, I really like what VE_SFont is doing to the game, and I do want to keep it in.
At first it happened after some intense picture sequences, where pictures would show one after another. I assumed it was just fatigue by RPGMMV. I then decided to, more or less, go full band-aid on it: I've put a #\^\ in a dialogue box right before.
That made the game type a " # " (which is empty space in the picture font I use for VE_SFont) and immediately close the (invisible background) dialogue box. Since I'm also using PlayMsgWndCharSE by Sasuke Kannazuki to play a sound effect for different characters when a letter appears, and I don't want the player to hear a faint "tic" out of nowhere, I'm now using this as a message box: \SE[0]#\^\SE[1] (set the sound to zero, shows an invisible letter, closes it again and sets the sound to regular).
This appears prior to the message box, letting that invisible letter being the one that dies off due to the bug. The following message box is then showed as it's supposed to.
As the development proceeded, though, it started to appear at very random times. I tried to pin-point the causes, but I can't. I'm pretty positive RPGMMV is just messing with me, skipping a single letter from time to time because it's a bit stresses. Teleporting to another map also seem to flush the cache or something, as it seems to help preventing this problem.
Still, I never ever have encountered this missing word letter more than once per dialogue box. If I can't fix the causes, I'm willing to simply put a single message box prior to any event - it wastes less than half a second and I'm hopeful it will kill this bug for once. I'm looking for a way, thanks to a plugin, to set it automatically so -again, hopefully- it never shows up again.
Sorry for the long explanation. I don't have any expertise regarding java, plugins and RPGMMV handling of it, so I can't say if what I need is extremely simple or just downright impossible for some reason.
Thanks a lot in advance!
Since this is JS Plugin Requests, I'm first gonna get straight to the point, and then explain the whole backstory behind:
I'm wondering if it exists, or how hard would it be to implement, a plugin that would automatically do an old, regular "show text" right before all the "show text" used in the game - thus, the game automatically shows the same dialogue box everytime prior to opening any other dialogue box.
It probably sounds awfully stupid and technically-inclined people might find it heresy, but here's my full story:
I'm quite ahead in the development of a game, and thanks to quite a lot of experience with Rpg Maker Maker I've been able to overcome any obstacles I found so far, on the technical side. I'm kinda hyped at the possibility that this could become quite a decent game, but I still have one awful bug that's plaguing the game and I need to get rid off.
It seems that something in VE_SFont is going awry - it sometimes skips the first letter of a dialogue box.
It's probably not VE_SFont (along with VE_BasicModule, of course) per se, as I'm also using other plugins to go fullscreen, zoom in, change the fontsize etc... - but a bit of testing showed that when VE_SFont is turned off, all's fine and dandy. That said, I really like what VE_SFont is doing to the game, and I do want to keep it in.
At first it happened after some intense picture sequences, where pictures would show one after another. I assumed it was just fatigue by RPGMMV. I then decided to, more or less, go full band-aid on it: I've put a #\^\ in a dialogue box right before.
That made the game type a " # " (which is empty space in the picture font I use for VE_SFont) and immediately close the (invisible background) dialogue box. Since I'm also using PlayMsgWndCharSE by Sasuke Kannazuki to play a sound effect for different characters when a letter appears, and I don't want the player to hear a faint "tic" out of nowhere, I'm now using this as a message box: \SE[0]#\^\SE[1] (set the sound to zero, shows an invisible letter, closes it again and sets the sound to regular).
This appears prior to the message box, letting that invisible letter being the one that dies off due to the bug. The following message box is then showed as it's supposed to.
As the development proceeded, though, it started to appear at very random times. I tried to pin-point the causes, but I can't. I'm pretty positive RPGMMV is just messing with me, skipping a single letter from time to time because it's a bit stresses. Teleporting to another map also seem to flush the cache or something, as it seems to help preventing this problem.
Still, I never ever have encountered this missing word letter more than once per dialogue box. If I can't fix the causes, I'm willing to simply put a single message box prior to any event - it wastes less than half a second and I'm hopeful it will kill this bug for once. I'm looking for a way, thanks to a plugin, to set it automatically so -again, hopefully- it never shows up again.
Sorry for the long explanation. I don't have any expertise regarding java, plugins and RPGMMV handling of it, so I can't say if what I need is extremely simple or just downright impossible for some reason.
Thanks a lot in advance!

