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I remember back in my RM2K days I set up an event to use as a weapon, so that if that event touched the other event using the same X and Y of the two variables, it would receive damage using a condition through a parallel process.

Well I am wondering if there's a much easier way to do that with RPG Maker MV(Self Variables perhaps?)? Because mainly for my own personal project I want my hero to be able to fight about 200 events at the same time, or as many as the game will handle, and even have them spawn in constantly using a plugin.

So I pretty much just want to be able to hit them as the hero, and them be able to hit me.

I'd rather if the event is more simplified because setting up 200 events using their own specific variables is going to be unbelievably time consuming.


So what is the easiest way doing this?

Thank you very much for the help! :)

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