A Simple Life: Romantic Comedy[Full version up]

Should I include any thing to make it better?

  • More endings

    Votes: 3 100.0%
  • Minings

    Votes: 0 0.0%
  • For dishes to cook

    Votes: 0 0.0%
  • More love candidates

    Votes: 0 0.0%
  • Other(specify in thread)

    Votes: 0 0.0%

  • Total voters
    3

Skyfrid

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I posted a version of the game:https://www.mediafire.com/?9bgcku7kv27xvh2

Would be a great help if anyone can play it and tell me what's wrong with it. Thanks! Also added a poll.

(Mind the grammar having it proofread)
 
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lemongreen

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Something I think I should share (haven't finished the game, yet, so I can't say how good or bad it is, but please read anyway)

I ran into an extremely game-breaking bug:When it fades out after the tutorial stuff in your house on the first day it never fades back in; I'm afraid it's a little hard to get any farther till this is fixed.

(tried it with both boy and girl choices and it still happens. I also tried loading, which seemed to fix it for a second but still fades out and stays that way; same with just sleeping again only the screen stays faded out. I also managed to get out the door (or at least I guess I did) and that still didn't fix it)
 

Skyfrid

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Something I think I should share (haven't finished the game, yet, so I can't say how good or bad it is, but please read anyway)

I ran into an extremely game-breaking bug:When it fades out after the tutorial stuff in your house on the first day it never fades back in; I'm afraid it's a little hard to get any farther till this is fixed.

(tried it with both boy and girl choices and it still happens. I also tried loading, which seemed to fix it for a second but still fades out and stays that way; same with just sleeping again only the screen stays faded out. I also managed to get out the door (or at least I guess I did) and that still didn't fix it)
Thanks, for catching that. I puted fadeout screen instead of tint for the event. I fixed the bug now, so the download should be ok now.

https://www.mediafire.com/?9bgcku7kv27xvh2
 
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3GameMakers

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Another glitch, when you go inside the restaurant you can't get out of it. Also, the lady that asks you if you want to sit down disappears if you say no.
 

Skyfrid

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Another glitch, when you go inside the restaurant you can't get out of it. Also, the lady that asks you if you want to sit down disappears if you say no.
I discovered that, Thanks! I took the link down inorder to fix things I didn't catch.
 

Skyfrid

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Alright, I managed to go back and fix some bugs. I also added a few more things:

Potion Shop; Allows you to buy potions and turn into something else. Also allows you to turn into male or female. There is an extra potion that allows you to charm the female or male love candidates.

Quests: 3

Some of the houses has also been edited.



https://www.mediafire.com/?ldmjq3wx7tv5gk4

If any more bugs occur, don't be afraid to mention it.
 
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Alkorri

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Good luck! :) I never playtested a game so often before . You're special ;P
 

Indrah

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RMMV
Here's my very quick and sketchy take on the game (link for info on why it's so short and all that jazz)




+Good mapping in some places

+My kicks and punches can destroy poor wolves (you monster!)

+-Fun for all the wrong reasons

-Slow Intro (plus the excuse is overdone and meh)

-Important npcs blend in with inane npcs.

-Too many inane npcs.

-Average-sloppy presentation in some areas.

-Bad mapping in some places (oh god those houses)

To the developer: Remap some of the messier areas, weed out quite a few of the extraneous npcs and make the vital characters stand out more. As it is now the game is way too unfocused and not very compelling.
 
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Housekeeping

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Hey, I played through this yesterday, and I ran into a bunch of issues--I'm not sure if some of these are intentional or not:

-There's a man in the area to the left of the mansion (I believe) who will crash the game if you talk to him.

-The red flowers in town are set to above instead of below the player.  There were also a lot of typos and other small issues, so this game needs a few more test plays.

-I wasn't able to get with any of the girls.  I might have been missing something, but I talked to them every day and did what they asked, but I couldn't find Isabella and Erica on the fourth day, and Celianna would kick me out even though I had her letter (and her favorite food).

-There were lots of small weird things, like Isabella disappearing after I talked to her or Celianna needing to be talked to twice in one instance before she would say anything.  Again, I think there just needs to be some heavy playtesting.

-The lighting seems really odd in the town.  It was always night, but then at the beach it looks like it's noon.  It just needs to be consistent.

-While the town looks pretty great, it seems way too big.  There are a lot of NPCs that just say short one-liners.  While they do make the town lived in, they're not really providing any interesting exchanges for the player.  For this type of game, your goal should be to make everyone really charming.  Try to scale down your village so that you can focus on 10 or so unique individuals that are fully realized instead of having an enormous cast of forgettable characters.

-You should especially focus on the important NPCs, like the girls/guys you can date.  They each had distinct personalities, but you really only spend a little bit of time with each of them, so you don't get to know them beyond the basic cliches they represent--hard-working girl-next-door, brash "masculine" woman, stuck-up rich girl with a heart of gold.  Try to turn them into memorable, round characters--they're the focus of the game, so they should really be engaging to the player.

-A lot of the systems felt almost unnecessary considering the scope of the game.  Basically, the player only needs 2000 gold to purchase the favorite dish from the restaurant, right?  So, why is there a crafting system, foraging system, etc.--that money can be obtained incredibly quickly.  Since this is a game about dating, maybe it would have functioned better as a dating sim.  If you wanted to make a more general life sim, then maybe the goal should have been just to live your life how you want--like Harvest Moon tends to do.

-The "fall in love in five days" plot line feels a little juvenile to me.  I think you could have spun it like a satire, but right now it seems halfway between being sincere and being a comedy.  I feel like this game doesn't have a clear identity yet, and it just needs to be refined.

-The screaming sound effect was overused and a bit much in the first place.

Anyway, like I said, I think your game just needs a clearer sense of purpose that's reflected more in the mechanics.  If you want to focus a game around dating, that's fine, but, if you do this, the dating candidates really need to be the focus of the writing, you need to scale back the town so that it all feeds into those dates, etc.  Just keep the end goal in mind throughout every design decision.
 

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