Witch:
Blaze, basic Fire, single-target, straight burn damage.
Flame, advanced Fire, single or multiple target, burn & afterburn damage, can be cured with Water or Heal.
Gust, basic Wind, multiple-target, straight wind damage.
Whirlpool, advanced Wind, multiple-target, wind damage and AGI reduction, bonus against Water elemental.
Plasma Vortex, master Fire & Wind, multiple target, burn & afterburn, can't be cured, disintegrates target if HP = 0.
Poison, simple ailment, no straight damage, HP reduction over time, resisted with MDEF.
Disease, advanced ailment, straight HP damage and HP reduction over time, HP damage resisted with MDEF, HP reduction resisted with LUK.
Decay, master ailment, can't be cured except with master Heal spells, dark damage, HP and MP reduction over time, kills target if HP = 0.
Bind, simple derangement, AGI reduction, resisted with MDEF.
Banishment, advanced derangement, resisted with MDEF & LUK, removes target from battle on success.
Conjure Beast, simple invocation, adds an Animal or Beast battler to the user's side.
Conjure Elemental, advanced invocation, adds an Elemental or Magical to the user's side.
Transmutation, master planar magic, turns target into a living creature of similar size, resisted with LVL, MDEF & LUK, restored by master Heal or Major Restoration spells.