- Joined
- Mar 12, 2018
- Messages
- 153
- Reaction score
- 73
- First Language
- German
- Primarily Uses
- RMMV
Hi!
I'd like to introduce you to my game, "A swift's life". It was created during a competition in the German RPG-Maker-Forum. Meanwhile I translated the game completely into English.


This is what you can expect:
RPG, short game, survival
Playtime: approx. 20-40 minutes
Control: mouse, keyboard, controller
Platform: PC, Windows
Language: English, German
You are a common swift that has been injured by a falcon on its wing after an attack and therefore can no longer fly. Now you are forced to explore the city you normally fly over from below and have to watch out for all kinds of dangers.
There are no fights.
You must always be careful not to starve, die of thirst, or be killed by enemies.
There are 3 different levels of difficulty and in addition the "custom" mode, in which you can adjust the individual difficulties themselves.
Latest Version: 1.4, 02.10.2021
Download here, 260 MB
If you encounter any bugs or if you know a better translation for something, then please let me know!
Please note that the development of this game is finished. I will not release any updates (except bugfixes).
I'd like to introduce you to my game, "A swift's life". It was created during a competition in the German RPG-Maker-Forum. Meanwhile I translated the game completely into English.


This is what you can expect:
RPG, short game, survival
Playtime: approx. 20-40 minutes
Control: mouse, keyboard, controller
Platform: PC, Windows
Language: English, German
You are a common swift that has been injured by a falcon on its wing after an attack and therefore can no longer fly. Now you are forced to explore the city you normally fly over from below and have to watch out for all kinds of dangers.
There are no fights.
You must always be careful not to starve, die of thirst, or be killed by enemies.
There are 3 different levels of difficulty and in addition the "custom" mode, in which you can adjust the individual difficulties themselves.
Latest Version: 1.4, 02.10.2021
Download here, 260 MB
If you encounter any bugs or if you know a better translation for something, then please let me know!
Please note that the development of this game is finished. I will not release any updates (except bugfixes).
- Translation improved.
- Added links to the english forum.
- Added links to the english forum.
- Added life meter to the HUD.
- The music in the final credits is now looping.
- Fixed some spelling mistakes.
- Added the year of the first release in the titlescreen.
- The language can now be changed in-game.
- Changed the installation programm of the game.
- The music in the final credits is now looping.
- Fixed some spelling mistakes.
- Added the year of the first release in the titlescreen.
- The language can now be changed in-game.
- Changed the installation programm of the game.
- Fixed a missing translation.
- Selected language is now saved.
- Selected language is now saved.
(Graphics) Edited Bianca and the other swifts slightly so that they look more like swifts.
(Graphic) Edited the map in the intro so that the woman can no longer walk on the lantern.
(Graphic) Added railings to the bridge to make the height difference clearer.
(Graphic) In the same process, the path was put down at an angle to make the height difference even clearer.
(Gameplay) Made the sloping path passable.
(Gameplay) Disabled sprinting in the minigame. Wasn't intended that you can sprint here.
(Gameplay) Adjusted Rudi's text to tell the correct conversion of bones depending on difficulty.
(Gameplay) On hard difficulty, the minigame is now only playable the first time. It is not repeatable.
(Gameplay) The warning when you are about to starve/die of thirst can be disabled in the options.
(Internal) Swapped the old logo for the new one.
(Internal) Removed the link to the old website and changed it to the new address.
(Internal) Added links to the licenses of freesound.
(Graphic) Edited the map in the intro so that the woman can no longer walk on the lantern.
(Graphic) Added railings to the bridge to make the height difference clearer.
(Graphic) In the same process, the path was put down at an angle to make the height difference even clearer.
(Gameplay) Made the sloping path passable.
(Gameplay) Disabled sprinting in the minigame. Wasn't intended that you can sprint here.
(Gameplay) Adjusted Rudi's text to tell the correct conversion of bones depending on difficulty.
(Gameplay) On hard difficulty, the minigame is now only playable the first time. It is not repeatable.
(Gameplay) The warning when you are about to starve/die of thirst can be disabled in the options.
(Internal) Swapped the old logo for the new one.
(Internal) Removed the link to the old website and changed it to the new address.
(Internal) Added links to the licenses of freesound.
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