devisous

Veteran
Veteran
Joined
Apr 12, 2022
Messages
54
Reaction score
54
First Language
English
Primarily Uses
RMMV
I am making a game using SumRndmDde's Map Title screen plugin and I want party members/other important story players to show up after you have met them in-game using something like a "Universal Switch" that works in every save file once it has been turned on. This switch would only affect the title screen and that's all. I know I've seen a plugin like this somewhere but I can't find it again or remember who made it.
Any help would be appreciated!
 

caethyril

^_^
Global Mod
Joined
Feb 21, 2018
Messages
3,817
Reaction score
2,873
First Language
EN
Primarily Uses
RMMZ
Maybe this one:
 

devisous

Veteran
Veteran
Joined
Apr 12, 2022
Messages
54
Reaction score
54
First Language
English
Primarily Uses
RMMV
For some reason this plugin isn't working..
Is there any other plugins that do the same?
 

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
5,076
Reaction score
3,236
First Language
English
Primarily Uses
RMMV
The other New Game+ plugins I'm familiar with which do this only do it specifically when loading a save or starting a game. This is the only one I know of that advertises functionality during the title screen.

You might want to share your work in case anyone spots you did something incorrectly, Hime's plugins are pretty spot on.
 

devisous

Veteran
Veteran
Joined
Apr 12, 2022
Messages
54
Reaction score
54
First Language
English
Primarily Uses
RMMV
The other New Game+ plugins I'm familiar with which do this only do it specifically when loading a save or starting a game. This is the only one I know of that advertises functionality during the title screen.

You might want to share your work in case anyone spots you did something incorrectly, Hime's plugins are pretty spot on.
1657040204462.png

This is an event where you gain a party member; I used the synchronized switch tags and the save sync data script tag detailed in the website and plugin help.
 

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
5,076
Reaction score
3,236
First Language
English
Primarily Uses
RMMV
And after adding the plugin and editing that event, you started a new game to test, correct? Not loading into the area via a save?

After starting a new game and running that event, you save your game, quit back to the menu; if you press F8, go to the Console tab, and enter $gameVariables.value(58) what does it show?
 

ShadowDragon

Realist
Veteran
Joined
Oct 8, 2018
Messages
6,050
Reaction score
2,369
First Language
Dutch
Primarily Uses
RMMV
I wanted to link Olvia metaControls as well, but it also save instantly
when the variable or Switch is used (global or local), as I modified
that plugin to only work when the game is actually saved :)

when game is saved, than the Global or local switches are saved as well.
 

Latest Threads

Latest Posts

Latest Profile Posts

FadbqH0X0AIuarS

Updated one of my characters sprites. Misty now looks more like an actual person rather than the deformed potato on the left.
rogue grande commission.png
Another commission done. Kato's little shop is open!
Game Making Every Day #24 :kaosalute:

Just played a lovely dice game this morning. Got any other dice games to recommend?

Forum statistics

Threads
124,668
Messages
1,165,111
Members
163,479
Latest member
dawsad22da2a
Top