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To begin with, I always despise the level system and how stats increase with its progress. Some times ago I created a simple progressive stats based on battle action. It's like the more you do normal attack, the more your atk stats will increase. The more you're attacked with magic, the more your mdef will increase, etc.

Then I thought it will be nice to add limiter to that system. Lets say after the sum of all stats point reached a limit, that "normal attack" character will lose some mdef or matk points so the sum of the stats wouldn't exceed the limiter's value. It's based on real life like the more you write JS, there's a chance that you will lose proficiency in Ruby. Of course, the limiter could be increased based on the game progress.

What do you think about this system?

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