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Hello All, forgive any trespasses if this topic is located in the wrong place... I thought it fit best here but who knows.
Anyway, I am trying to achieve a tactical grid based movement system not unlike the one located in the video below. What would be the best way (in your opinion) to achieve the flashing square advising the player where he/she can move? Preferably -not- through scripting. I am trying to achieve this entirely through eventing if possible. Aside from creating hundreds of events that change color I decided to seek help. Any ideas?
Edit: I'm on Stage 1 and looking for any and all help how to implement a tactic system with as little scripting as possible. It doesn't have to be restricted to a specific maker series.
Anyway, I am trying to achieve a tactical grid based movement system not unlike the one located in the video below. What would be the best way (in your opinion) to achieve the flashing square advising the player where he/she can move? Preferably -not- through scripting. I am trying to achieve this entirely through eventing if possible. Aside from creating hundreds of events that change color I decided to seek help. Any ideas?
Edit: I'm on Stage 1 and looking for any and all help how to implement a tactic system with as little scripting as possible. It doesn't have to be restricted to a specific maker series.
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