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There are several scripts id like to use that enable different mechanics in the menu. Things like crafting, bestiary, ect... Anyway, i know some things are self explanatory, especially since many of these mechanics have been used in many games over the years in one way or another. but to me, its kind of rude to expect a player to know what a menu option does just because they may have played a game with a similar function....how would you do a tutorial of how a crafting sytem works for example...like actually take the player into the menu and "show them around"?
How would you do something like this? Just explain it with signs on the map? Maybe make a school house like in FF, explaining everything?....Or just let the player sort through it itself?
How would you do something like this? Just explain it with signs on the map? Maybe make a school house like in FF, explaining everything?....Or just let the player sort through it itself?
