RPG Maker Forums

So I want to make battles unique but using the default battle interface. So here are my two ideas, sort of an and/or thing. I'm open to anything else that you might think of.

1) The player uses AP (adrenaline points) to fight. The default attack is very weak. AP are plentiful and you restore one or two every turn.

2) In the world of my game (maybe), you can't just revive a dead person. That would mean population kaboom. Once somebody's dead, he's dead. So what happens when somebody's HP reaches 0? He passes out. He can't move, but his HP is "restored" to 50%. Enemies will still attack him too. If his HP reaches 0 again, he's dead. Game over. But if it's restored back to "max", he's revitalized with 1 HP. I like this idea a lot, just sayin'.

Those are my ideas, what do you think? I'd like to see your ideas.
P.S. I'm considering using a more simple battle system with lower numbers. Edit: YeeeeeeaNO. Changed my mind on this one. (Not that anybody's going to notice. :p)

Latest Threads

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,038
Messages
1,018,466
Members
137,821
Latest member
Capterson
Top