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Hello. I decided to make this topic since it's been killing me that I have been unable to figure something out. Alright, so basically, my project's main weapons consist of fire arms (It's an ABS) and the weapons are displayed on the map instead of invisible like it normally is by default, near the characters hands. I noticed when I try to swap from one weapon to another without going into the menu, the graphic on the map never changes to reflect that weapon change. I've noticed this is pretty much the same for anything else out there whether it be via a script or through eventing that the graphic just doesn't change, but if you go into the menu, the weapon has clearly been changed into whatever it is you were swapping with and only updates the graphic to reflect that change either via going into the menu scene or transferring.
My question is, is there a way either via eventing or using a script call that can force a graphic to update itself properly instead of depending on transfer or scene changes to update the graphic? I would seriously appreciate the help.
I've tried this "Graphics.update" thing but it doesn't do what I was hoping it would do.
My question is, is there a way either via eventing or using a script call that can force a graphic to update itself properly instead of depending on transfer or scene changes to update the graphic? I would seriously appreciate the help.
I've tried this "Graphics.update" thing but it doesn't do what I was hoping it would do.
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