- Joined
- Nov 18, 2015
- Messages
- 390
- Reaction score
- 50
- First Language
- English
- Primarily Uses
- RMMV
I have a skill I want to make that will use a part of the user's HP to bring a character to life and give them that much HP as well... But I also want it to do the same, minus the bringing to life part, for alive characters as well. Essentially the user uses his life to save his allies.
I used YEP_SkillCore and it works great when used on dead allies... But only if the scope is "1 ally (Dead)", which doesn't allow it to work on alive allies - It works great when used the other way, but can't be used to bring the character to life anymore.
Essentially I need the skill to work on an ally whether that ally is dead or alive.
Is there a way to do this? I've looked through YEP_TargetCore and YEP_SelectionCore and I wasn't able to find the way to do this... Or I should say I thought I did, but it didn't work.
Help Please...
I used YEP_SkillCore and it works great when used on dead allies... But only if the scope is "1 ally (Dead)", which doesn't allow it to work on alive allies - It works great when used the other way, but can't be used to bring the character to life anymore.
Essentially I need the skill to work on an ally whether that ally is dead or alive.
Is there a way to do this? I've looked through YEP_TargetCore and YEP_SelectionCore and I wasn't able to find the way to do this... Or I should say I thought I did, but it didn't work.
Help Please...

