Instead of clicking 'move right' 13 times, for each event, is there a script I can use to move a character or event to the right 13 times? Ahh, I'm sorry for explaining poorly, I'll use pictures because they help me better.
i suppose you can do a simple for loop like this (replace "id" with the actual event id): for (let i = 0; i <14; i++) {
$gameMap.event(id).moveStraight(6); //6 means move right
}
there might be a better way lol, but that's something to work with for now! There is also this spreadsheet of a bunch of command in RMMV and RMMZ. Hopefully this can help ^^!
Thank you both for your help. I'll wait a bit more to see if anyone has any other help. I was hoping there was an easier way instead of having to click move right 13 times. Someone helped me before by showing me how I could have lots of events activate through easy scripting. And I'm hoping the same can be said about this with just the right script. I'll show you why I need this!
I need to add a lot more stuff, so I was hoping for a quicker way of doing so by cutting the move route work down. (✿◡‿◡)
You don't need a route move command for that. Instead
Parallax background, set to scroll left to right more slowly than the player.
2nd parallax of the 'road' set to scroll left to right more quickly than the first one. Just have the road surface and a few trees here and there.
Set the sprites to face left with both the walking animation and stepping animation boxes ticked.
Yanfly had a plugin for that for MV (lets you use a plugin command to move to a specific place, automatically going around obstacles), i think it went into visustella events and movement core for MZ
VisuStella Events and Movement Core adds a lot of custom move route commands. With it installed, you could put this in a script command in a movement route to achieve what you're asking:
Oh no! I forgot to mention! This game is a no plugin or parallax editing allowed game! I'm doing this project with my best friend (she's doing her own project the same way). We are only allowed to use what the game comes with no add-ons. I do know that there are some great plugins that could be used to make this process easier. Thank you guys so much for all of your support in the end I just did the painstaking work of 20+ move right commands, haha. Here is the final product. ♥
This could probably be an entire thread, but it’s really interesting how replaying a game several years later can change how you relate to a character. I think Tidus from FFX got such a bad rap. I getchu. Completely different reaction as an adult now.
As you see, I still enjoy writing tutorials. Is there anything specific you want to see? (I know mapping and editing/resource making is usually popular, but those are very broad topics)
Well, I wanted to expand player battlers visually and now have 3 sheets and counting for each of my players party.
1. Regular sheet
2. The character has turned stone sheet.
3. Using potions sheet.
Technically the main hero has 4 since he starts with a wooden sword, and I felt that the battler should reflect that until he gets a metal one.
Days ago I gave someone the sage advice not to steer away from your main project or take up another one to abandon the first. After figuring a way that would save me years of development, I am forced to redo a lot of stuff on my own turf, near to remake half of what I have already made.
Somewhere down the line I must have crossed paths with bad karma.
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