<Sideview Battler: Reanimate_1_MVsv>
<Sideview Battler Frames: 3>
<Sideview Battler Speed: 12>
<Sideview Battler Size: 128,128>
<Sideview Battler Motion>
Name: Walk
Index: 0
Loop
Frames: 3
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Wait
Index: 1
Loop
Frames: 3
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Chant
Index: 2
Frames: 3
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Guard
Index: 3
Loop
Frames: 3
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Damage
Index: 4
Frames: 3
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Evade
Index: 5
Frames: 3
Speed: 4
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Thrust
Index: 0
Frames: 3
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Swing
Index: 1
Frames: 3
Speed: 6
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Missile
Index: 2
Frames: 3
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Skill
Index: 3
Frames: 3
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Spell
Index: 4
Frames: 3
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Item
Index: 5
Frames: 3
Speed: 2
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Escape
Index: 0
Frames: 3
Speed: 2
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Victory
Index: 1
Loop
Frames: 3
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Dying
Index: 2
Loop
Frames: 4
Speed: 3
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Abnormal
Index: 3
Loop
Frames: 3
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Sleep
Index: 4
Loop
Frames: 3
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Dead
Index: 5
Frames: 3
</Sideview Battler Motion>