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I am using the Medieval PVG spritesheets. Currently, I've been using Yanfly's animated SV enemies, which worked perfectly for the MV-style sheets. But, not the Holder ones, obviously. I've tried Yami's Sideview Battler plugin. It does allow Holder-style sheets to work, but in turn, it breaks my MV sheets and no configuration seems to work.

I was told I didn't need tags for the default style sheets, but not using tags just leaves me with the huge frontview bust, not the sideview battler sprites. The following is an example of the configuration I tried:

<Sideview Battler: Reanimate_1_MVsv>

<Sideview Battler Frames: 3>

<Sideview Battler Speed: 12>


<Sideview Battler Size: 128,128>

<Sideview Battler Motion>
Name: Walk
Index: 0
Loop
Frames: 3
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Wait
Index: 1
Loop
Frames: 3
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Chant
Index: 2
Frames: 3
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Guard
Index: 3
Loop
Frames: 3
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Damage
Index: 4
Frames: 3
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Evade
Index: 5
Frames: 3
Speed: 4
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Thrust
Index: 0
Frames: 3
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Swing
Index: 1
Frames: 3
Speed: 6
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Missile
Index: 2
Frames: 3
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Skill
Index: 3
Frames: 3
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Spell
Index: 4
Frames: 3
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Item
Index: 5
Frames: 3
Speed: 2
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Escape
Index: 0
Frames: 3
Speed: 2
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Victory
Index: 1
Loop
Frames: 3
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Dying
Index: 2
Loop
Frames: 4
Speed: 3
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Abnormal
Index: 3
Loop
Frames: 3
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Sleep
Index: 4
Loop
Frames: 3
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Dead
Index: 5
Frames: 3
</Sideview Battler Motion>
But, this doesn't work. Some sprites are correctly but ones such as the thrust/attack motion are not.

I've tried indexes 0–5 for that, and nothing.

So, is there a working plugin that will allow Holder-style SV battler sprites in MV without breaking MV-style sprites?

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