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Is it just me or does it seem like many games have some kind of auto attack built in? This is a system wherein you select one action (auto) and watch as AI fights the battle for you. It's flooding the mobile market these days and is nothing new, I remember it's in Suikoden 1, a console games from the 90's.


I personally view "auto attack" as a lazy design choice:


1) If I can kill any enemy with randomly targeted basic attacks why have skills?


2) Is the combat so repetitive and uninteresting that I don't want to actively engage in it?


3) Why have combat at all if I'm just going to watch it like a cut-scene? 


But if any of this is true then why does it seem like more games are not only adding them but focusing on it. Am I missing something here??

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