- Mar 13, 2012
- Reaction score
- First Language
- Primarily Uses
Yes, that. I've installed the plug-ins provided here on a default empty project and it still doesn't work... You obviously are holding out on us! haha
Prolly cause you have mouse turned off in settings. Set "DisablePixelMovementForMouseRoutes" to FalseGood evening,
I really like this plugin, works perfect with a controller
For some reason when I have it turned on, I am no longer able to use my mouse to talk to NPCs, open chests, or interact with any event that require me to click on them?
Just a friendly heads up in case you have time to look at it, thanks!
I didn't create a thread for OrangeInstantTriggerMouseEvents because I didn't think anybody would want to use it, besides the person who asked for it: It makes the game trigger events when they are clicked, without moving the player to them.Just a suggestion, I think you should make the "auto-avoid" plugins inside this one, this way it could be easier to manage fewer plugins with more options, unless there is a explicit advantage in using a "auto-avoid" plugin without this one.
I have a question about one of your plugins: (I will ask here because I didn't find the post of the specific plugin)
How the "OrangeInstantTriggerMouseEvents" works? I'm very interested in this plugin, and if there is a way to work with the "note" of the event, to display an info on the screen when an event with a note is clicked/touched (without making the character walk there).
On a side note, congrats again for your greenlit game!
There's both options now: to download them separately or to download them combined.Is it a good Idea to combine these plugins? (Autoavoid/Pixelmovement etc.)
Ofc I see why u would use them combined...but for myself I prefer the hitbox change to make a smooth movement.
So I wont need Autoavoid and think about the size and speed of a finished version = will combininig this plugins slow down small devices? (mobile phone, tablet etc.)
I guess it wouldnt matter as exception, but in general splitting plugins in smaller ones sounds far more convincing to me then creating big, big, monster plugins.
The big orange in my signaturep.s.: What greenlight game? I need to search that one. If Hudell doesnt stop making such great plugins I ll be a Fanboy soon
Now it works for me too, thank you very much for fixing it. <3