Yup, I have something similar planned, but haven't been able to implement it yet.Hey Hudell,
I browse the plugin section a lot lately and just saw Quasis Movement Plugin. He seems to have a nice feature to handle the collision with other Events and the map. (a drawn collision map)
I just asked myself if there would be something similar possible with your plugin or how u handle it yourself
Nice day to ya
Do you mind sending me that Sprite? I've had a similar report in the past, it's probably a bug on my script. I'll try to fix it soon.Hi again Hudell...
Sadly I have an issue with your plugin.
I created a bigger Sprite for my game ($ 192 x 256) and it just plays the first 2 rows of animation and ignores the third.
So sadly just one leg is moving. If I kick out your script it works fine. I guess u programmed the pixel movement somehow special for the sprite size?
I hope u know whats the prob and got a easy answer for me
You can use diagonal movement without pixel movement: Just set the Tile_Sections param to 1.Dear, Hudell.
This is a very advance script, but I still find 2 important missing. I hope these features still related with the goal of this script.
If you don't mind, these are the features that I hope will include in your script:
That's just a little suggestion, sorry for any inconvenience.
- Diagonal movement without pixel movement. I understand that you script is called Pixel Movement with custom features. I can use Yami 8 direction movement, but yours has more additional features that I need.
- Diagonal pathfinder. With so many features in your script, my character still cannot move diagonally when I am using mouse.
Did you enable the pixel movement for mouse movements?Found this while messing around with the plugin.
If you stop while the character is avoiding an obstacle, and click anywhere, the character freaks out.
It was set to true so, disabled.Did you enable the pixel movement for mouse movements?
I just updated the plugin with a few fixes. Will continue working on it.
Maybe I'm missing something, but how can I move the player character around in events without " move right" being one pixel instead of 1 tile.
Without that functionality, to move the player 1 tile right in an event would cause me to have to script him "move right" 32 times lol.
Just downloaded Yanfly's most recent Core Engine (1.06) and the most recent version of your movement script (1.4.2) and the problem with the sprite frame cycle went away! Not sure which update did the trick, but I'm happy either way! Thanks Hudell for your continued work and for sharing it with the community!Same problem here... that makes a pattern. The problem goes away (on my end) when I disable Yanfly's Core Script. Any thoughts?