Ability System 1.0
Script by Eugene222
Idea, Demo, Tutorial & Translation by Andar
IntroductionScript by Eugene222
Idea, Demo, Tutorial & Translation by Andar
This script creates an alternative advancement system where actors use ability points to train/purchase abilities at trainers (shops).
Abilities are NOT limited to skills, but can be anything that can be defined in a common event, from skills learned over parameter bonuses gained to game mechanics activated.
Features
- Different script configurations for how to gain ability points (eventing, leveling or battles)
- Each actor can have different definitions and numbers for the amount of ability points gained
- Abilities can be conditioned to other abilities, allowing ability trees or ability tiers to be implemented
- Learning one ability can block the learning of other abilities (Magic or Armor, not both, for example)
- Training can be done in main menu or at special shops on the map
- Trainers can be conditioned to have special abilites available only after quests are completed or other conditions met
Screenshots
How to Use
This script requires medium level knowledge on how to use the database and eventing, it is NOT simple plug'n play.
A twelve-page english PDF tutorial can be downloaded here:
http://www.avarion.de/download/skripte/ability/Ability-System-Tutorial.pdf
Demo
There is an english demo to show most of the simpler script options.
http://www.avarion.de/download/skripte/ability/Abilitydemo.exe
I don't have time at the moment to include the more complex variants (like ability removal) in the demo, this might be added later.
Script
There are two versions of the script available for download:
English Version: http://www.avarion.de/download/skripte/ability/ability_engl.txt
German Version: http://www.avarion.de/download/skripte/ability/ability_deut.txt
Not only the vocabs, but also the instruction comments have been translated in those scripts.
Terms of Use
Free for non-commercial games.
In the case of Commercial games, you need to check with Tsukihime for the Shop Manager.
(see script comments for more details)
Credit and Thanks
- Eugene222 and Andar
- Special Thanks to Tsukihime for the use of the Shop Manager (http://www.himeworks.com)
The Shop Manager is neccessary in this Version of the Ability System Script.
- The demo also includes Shaz's Dynamic Features script to showcase how to add features with the Ability Sytem.
The Dynamic Feature Script is not neccessary to use the Ability System, but it shows its versatility
Author's Notes
I had the idea for this a long time ago when I first saw Tsukihime's Common Event Shop, but it was missing actor-based points and the conditions to allow for ability trees.
When I requested the script from Eugene222 (in a German forum, not here) I included some options to make it usable in different game projects, but there are still a few things that have not been implemented, because I didn't see where to use them.
One example is that some event commands like battle processing don't work in the common events started by the ability shops, and a few other restrictions.
It depends on Eugene222 if any additions to this script will ever be made.
Bug Fixes
Tsukihime updated her Shop manager script to version 2.3. Until the Ability System Script has been updated, please download the demo and use the 2.2 of the Shop Manager from there.
I'll update everything when the problem is solved.
As usual, I'll try to help with any questions you may have, but please, work through tutorial and demo first before asking
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