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Hi! I'm in the process of balancing my mage character by having small dry periods that are filled in by restoring mana with an ability that consumes TP.


High amounts of TP are gained from using spells, and the TP goes towards a self target spell that restores mana.


I've been attempting to think of ways to balance self restoring mana without the use of too many plugins. But unfortunately, on its own. The TP system has too many variables


to allow consistent mana regeneration. Especially in between random encounters since TP is set low at the beginning of a new encounter.


I figured the best way to work around this would be to make the mana restore ability to restore a base percentage, plus all of your TP that you had at the time of casting.


Example:


Character has 2/50 MP and 25TP


Fireball costs 15MP


Restore Mana has variable TP cost based on current TP. So for this turn, it would cost 25TP


Using Restore Mana at this point would restore 5% of Mana, and consume the 25TP to restore an additional 25MP


And in the same example, if you had 40TP and used the ability. Using Restore Mana would recover 5% of your Mana, and consume the 40TP for an additional flat 40 mana.


Is there either a script/common event/ or a plugin that could make this ability possible?

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