Ability To Compile RPGMaker Games From Command Line?

StrangeWill

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@Zeriab yeah... most of the reason for going with AES was the off-the-shelf support and while I had it implemented in a handful of lines of code... didn't do exactly what I needed it do, so probably custom-ish cipher it is.

*arguably* hardware accelerated AES support may make decryption faster but I'm not sure node can leverage that.
 
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fugahagen

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What you need to understand is that all encryptions and protections can be broken.
AAA-Companies pour literally millions into DRM systems and copy protection, and they still get only months until their games are cracked - but they calculate with those months to give them enough sales.
Yea I think someones calculator is broken lol.
For the legal requirements of purchased DLC even the build-in encryption is considered enough.
Not because it is especially strong (everyone knows it had been hacked years ago) but because using it makes proving intend when suing easy - since you cannot get the unencrypted resources by accident the fact that someone has them from a game proves that he/she hacked that game.
Literally the first reason I ever heard for DRM that makes sense.

Besides this, if your DRM inconveniences one person, its not worth it. If your game is on the pirate sites I'd say you are doing pretty good.
Do you think you will make more money by inconveniencing one hacker once or by making a better game? Like previously said, updating the game is a great way to keep people paying.
 

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