- Joined
- Aug 4, 2015
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- English
I was wondering for those familiar with Ruby Scripting if there was a way to delay the Battle BGM from playing until the Battle Start animation was done. Say if I wanted to have the animation play, it cuts the area bgm as normal, but it waits until the animation is finished and a battle begins before starting the bgm. I wanted to know if there was a way to do this without adding a prominent silence at the beginning of the track file, as I didn't want to have a really weird loop during battle.

