- Joined
- Jun 3, 2019
- Messages
- 71
- Reaction score
- 5
- First Language
- English
- Primarily Uses
- RMMV
Is there a way I can make an event on a map respond to a common event after I press the ENTER key or any other key I would like? It could also be conditional, like if you only have something equipped or if you have a certain item, etc... Of course, I already know how to bind a common event to a map event. You just use the command for that. But what I have set up relies on the condition that a certain item be equipped (in this case the Shadow). Then once the action button is pressed, the following in the picture below would happen. But nothing happens, since the animation doesn't play. I made sure the switch was turned on properly and everything.
Also, I would prefer not to use the action key. It's too clunky since every time you equip an item, it's animation plays automatically because the common event it uses is tied to the ENTER button which is what you use to select something from the menu. Sure, I could just make the common event be tied to a different button, but then things wouldn't be as intuitive for the player. For example, if I were to choose Page Down, they would assume that's what all events would respond to when they have the item equipped. But only ENTER would work (if I can even get it to work). Also, have a look at the common event I used for the Shadow item in case it'll help.

Also, I would prefer not to use the action key. It's too clunky since every time you equip an item, it's animation plays automatically because the common event it uses is tied to the ENTER button which is what you use to select something from the menu. Sure, I could just make the common event be tied to a different button, but then things wouldn't be as intuitive for the player. For example, if I were to choose Page Down, they would assume that's what all events would respond to when they have the item equipped. But only ENTER would work (if I can even get it to work). Also, have a look at the common event I used for the Shadow item in case it'll help.

Attachments
-
101.5 KB Views: 2




