About encryption

menden

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I want to know if i make a demo or completed game with MV RTP sources if they must be encrypted.
Also, what about open projects within game download?Is it allowable?I want my game to be non-commercial BTW.
 

Zarsla

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You don't have to encrpyt your game. Encrption is about making it where people can use you're assets or stuff. Encryption is more about making sure someone doesn't just take your game and claim it as their own.
 

Zeriab

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I think encryption is only required to use some of the DLC resources, not the RTP resources.
 

Andar

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It depends on which resources you included in your game, and your own decisions.

All Shop-DLC requires you to use encryption to protect them from being grabbed.
If you don't want people to be able to grab resources you made yourself, or if you don't want them to use the editor (if they own it) to cheat by manipulating your game, then you also encrypt.

For RTP alone there is no need to encrypt.

And it also has nothing to do with commercial/non-commercial - shop-DLC has to be encrypted even in non-commercial games, and your own decision is completely independent on that either.
 

MoonMoonGames

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Andar hit the nail on the head. You don't need to, even when making a commercial product, but DLC licensing requires it no matter what kind of project, and that's it.
 

LTN Games

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Also keep in mind there are resources here on the forum that may be free for commercial use but the author won't allow you to share anywhere but the original location. My plugins can't be shared anywhere but where I have them and this would require you to encrypt your game. Of course I do give permission depending on the location your game will be uploaded.
 

Zarsla

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Only Images and Audio, can be encrypted (by the editor), plugins and the .json files can't.
 
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Jonforum

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you can look about Denuvo
According to the news that I read for the moment she did not cracker.
Only some games, but still it depends on the developer's integration.
And licenses are very expensive.
Especially for an independent studio.

https://en.wikipedia.org/wiki/Denuvo
https://www.denuvo.com/

The default encryption of rmmv is deprecated or bad.
I tested and very easy to decrypt the games.
 
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Andar

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What people are often forgetting is that encryption has two purposes, not one.

Of course it is possible to hack everything given enough resources - but there are two points to it.
1) not everyone has the knowledge or resources to do that
2) it is proof of intent

If you cannot accidentally get the resources, then having the resources is proof of intent for any legal court worldwide. And in a lot of laws, that makes a lot of difference to the judges, and also helps with the regulations handling the different variants of C&D-letters.
 

Jonforum

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What people are often forgetting is that encryption has two purposes, not one.

Of course it is possible to hack everything given enough resources - but there are two points to it.
1) not everyone has the knowledge or resources to do that
2) it is proof of intent

If you cannot accidentally get the resources, then having the resources is proof of intent for any legal court worldwide. And in a lot of laws, that makes a lot of difference to the judges, and also helps with the regulations handling the different variants of C&D-letters.
I agree 100% with you.
I just wanted to emphasize, that good majority of the developers, will encrypt with an intention to prevent hacker from stealing their source code.

I read some freaks articles, or hacker stole the source code of the games, modify them and republished them on android market, making a lot of money.
In the end, you can work 2 years on a code, and a hacker can take everything, edit slightly to circumvent legal law, and publish your work in another form of games.

From my reading it will seem that this is the new fashion.

Ideally before publishing your commercial project, in addition to encrypting the images.
Better your to add personal meta, in all media files.
And use some JS Minification script, and Batch change all variable and function name.
 

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