menden

Villager
Member
Joined
Dec 3, 2016
Messages
23
Reaction score
1
Primarily Uses
N/A
I want to know if i make a demo or completed game with MV RTP sources if they must be encrypted.
Also, what about open projects within game download?Is it allowable?I want my game to be non-commercial BTW.
 

Zarsla

Veteran
Veteran
Joined
Jan 23, 2015
Messages
715
Reaction score
234
First Language
English
Primarily Uses
RMMZ
You don't have to encrpyt your game. Encrption is about making it where people can use you're assets or stuff. Encryption is more about making sure someone doesn't just take your game and claim it as their own.
 

Zeriab

Huggins!
Veteran
Joined
Mar 20, 2012
Messages
1,399
Reaction score
1,612
First Language
English
Primarily Uses
Other
I think encryption is only required to use some of the DLC resources, not the RTP resources.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
38,432
Reaction score
10,863
First Language
German
Primarily Uses
RMMV
It depends on which resources you included in your game, and your own decisions.

All Shop-DLC requires you to use encryption to protect them from being grabbed.
If you don't want people to be able to grab resources you made yourself, or if you don't want them to use the editor (if they own it) to cheat by manipulating your game, then you also encrypt.

For RTP alone there is no need to encrypt.

And it also has nothing to do with commercial/non-commercial - shop-DLC has to be encrypted even in non-commercial games, and your own decision is completely independent on that either.
 

MoonMoonGames

Veteran
Veteran
Joined
Apr 16, 2017
Messages
33
Reaction score
17
First Language
English
Primarily Uses
RMMV
Andar hit the nail on the head. You don't need to, even when making a commercial product, but DLC licensing requires it no matter what kind of project, and that's it.
 

LTN Games

Indie Studio
Veteran
Joined
Jun 25, 2015
Messages
709
Reaction score
644
First Language
English
Primarily Uses
RMMV
Also keep in mind there are resources here on the forum that may be free for commercial use but the author won't allow you to share anywhere but the original location. My plugins can't be shared anywhere but where I have them and this would require you to encrypt your game. Of course I do give permission depending on the location your game will be uploaded.
 

Zarsla

Veteran
Veteran
Joined
Jan 23, 2015
Messages
715
Reaction score
234
First Language
English
Primarily Uses
RMMZ
Only Images and Audio, can be encrypted (by the editor), plugins and the .json files can't.
 
Last edited:

Jonforum

Veteran
Veteran
Joined
Mar 28, 2016
Messages
1,641
Reaction score
1,474
First Language
French
Primarily Uses
RMMV
you can look about Denuvo
According to the news that I read for the moment she did not cracker.
Only some games, but still it depends on the developer's integration.
And licenses are very expensive.
Especially for an independent studio.

https://en.wikipedia.org/wiki/Denuvo
https://www.denuvo.com/

The default encryption of rmmv is deprecated or bad.
I tested and very easy to decrypt the games.
 
Last edited by a moderator:

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
38,432
Reaction score
10,863
First Language
German
Primarily Uses
RMMV
What people are often forgetting is that encryption has two purposes, not one.

Of course it is possible to hack everything given enough resources - but there are two points to it.
1) not everyone has the knowledge or resources to do that
2) it is proof of intent

If you cannot accidentally get the resources, then having the resources is proof of intent for any legal court worldwide. And in a lot of laws, that makes a lot of difference to the judges, and also helps with the regulations handling the different variants of C&D-letters.
 

Jonforum

Veteran
Veteran
Joined
Mar 28, 2016
Messages
1,641
Reaction score
1,474
First Language
French
Primarily Uses
RMMV
What people are often forgetting is that encryption has two purposes, not one.

Of course it is possible to hack everything given enough resources - but there are two points to it.
1) not everyone has the knowledge or resources to do that
2) it is proof of intent

If you cannot accidentally get the resources, then having the resources is proof of intent for any legal court worldwide. And in a lot of laws, that makes a lot of difference to the judges, and also helps with the regulations handling the different variants of C&D-letters.
I agree 100% with you.
I just wanted to emphasize, that good majority of the developers, will encrypt with an intention to prevent hacker from stealing their source code.

I read some freaks articles, or hacker stole the source code of the games, modify them and republished them on android market, making a lot of money.
In the end, you can work 2 years on a code, and a hacker can take everything, edit slightly to circumvent legal law, and publish your work in another form of games.

From my reading it will seem that this is the new fashion.

Ideally before publishing your commercial project, in addition to encrypting the images.
Better your to add personal meta, in all media files.
And use some JS Minification script, and Batch change all variable and function name.
 

Latest Threads

Latest Profile Posts

Trying something out. Is this too many words to read?Profile_Arwen.png
totally-saved-2.gif
Save/Load complete. Kind of. There should be trinkets or medals that fit in the empty space of the bookmarks to show progression. Was gonna post it earlier, but I couldn't link GIFs. Don't mind all of them having a style level of 000, it just means they're all nakey and don't have anything equipped.
SpyroFan67 wrote on TESTOSTERONE's profile.
One question-why is your user picture a shelf of greeting cards at a store? XD
Is reading: book on finding happiness through patience.
Gets: impatient.
The hypocrisy of man.
Finalized my save/load window today! I'm really happy with the results.
SaveLoadWindow.png

Forum statistics

Threads
131,562
Messages
1,221,057
Members
173,251
Latest member
pktaeurogold
Top