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Kuro DCupu

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Please, take a look at this first...



  • Red circle. In game it always turn transparent even though the graphic source it's opaque. Transparent just like this.
    https://dl.dropboxusercontent.com/u/51143583/windowtransparency.PNG

    Question is, how to make it opaque?

    It's no longer problem though, I use picture instead. Still it's a pain to call picture each time I want to show message.


     
  • Green circle. Here is the picture in game.


    How do I move that 4 frames animation thing (marked in red) to the bottom right corner (marked in blue) of window message?

     
  • Blue circle. How to make the selectable cursor to not blinking?
    Yeah, that box-cursor which always blinking.


Is not like I want it to be. It's simply pique my interest like where should I look to edit those? I tried to search on script editor, but it doesn't looks like it was in there. Or maybe I overlooked it?
 
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Gui

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[...]
Then again, how to make the selectable cursor to not bleeping?

[...]
For this, editing the Windowskin should be enough: you use the same graphic instead of several, different ones which display the arrow at different heights.

For your other questions, I couldn't say, sorry...
 

Kuro DCupu

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Actually that one I was talking about is the window selectable cursor. You know, when show choices were up you move the cursor. And the cursor are blinking. Maybe not bleeping, sorry they sounds the same.
 

Shaz

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I've moved this thread to RGSS3 Script Requests. Please be sure to post your threads in the correct forum next time. Thank you.
 

Gui

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Actually that one I was talking about is the window selectable cursor. You know, when show choices were up you move the cursor. And the cursor are blinking. Maybe not bleeping, sorry they sounds the same.
Frankly, no: I don't know...

Could you post a screenshot? One pic, a thousand words, all that...  ;)
 

Kuro DCupu

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Right... it's hard to understand words anyway.

Let's strike to the point then...

*edited, first post*
 

Kuro DCupu

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.... may I bump?
I still don't receive satisfying answer.

Thank you.
 

Kuro DCupu

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Yaay, and thanks ~
I never know what it's called so I don't know where to look.
 

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Should be able to release Haxe MV/MZ next weekend.
It look that somehow MZ tracks are messed up (for example battle4 is obviously a theme, castle2 is a ship, ship1 is a scene and so on..). Maybe they just named them after with some ambiguity.
is there a script call that return how much turn has passed in battle?
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