About GIMP

Aurawhisperer

Veteran
Veteran
Joined
Jun 10, 2015
Messages
403
Reaction score
17
First Language
English
Primarily Uses
How hard is it to master? I've seen peoples work off of creating battler sprites and sharing them on here for the past year and a half, and if that is GIMP work, I never knew it can be that dynamic. Is it that easy to master or just designers that know what they're doing?


Reason I ask is because I may need to create some of my own battlers, and seeing I can't find the site I use to use for VX I'm out of options
 

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,299
Reaction score
11,713
First Language
English
Primarily Uses
RMVXA
This is not directly related to MV, so


I've moved this thread to Useful Development Tools. Please be sure to post your threads in the correct forum next time. Thank you.


In answer to your question, I use GIMP a lot.  In effect it does virtually everything that PhotoShop does and certainly everything that I need  If, however, you want to specialize in sprites, there are dedicated programs which you can use and which give e.g. animation previews.
 

mogwai

1984
Veteran
Joined
Jun 10, 2014
Messages
875
Reaction score
591
First Language
English
Primarily Uses
RMMV
Apart from the psuedo layer, I find some parts of it are better than Photoshop. (the money for example) That being said the only thing I had to get used to was converting the psuedo layer to an actual layer. The bounding boxes are also kind of a pain, but they are actually kind of handy for animations. You can only edit one layer at a time which kinda sucks, but I've gotten used to the layers in Gimp. The parts that I find better than Photoshop, you can use + - / * () math operators in the number inputs, so to tile an RPG Maker sprite canvas size for instance 48 * 12 wide you don't have to use mental math. Also the selections can be dynamically resized after you draw them. The lasso tool does both lasso and straight select at the same time whether you hold or let go of the mouse. This is handy. There is more, but I can't think of it off the top of my head. Master Gimp and you never go back.
 

Sharm

Pixel Tile Artist
Veteran
Joined
Nov 15, 2012
Messages
12,760
Reaction score
10,884
First Language
English
Primarily Uses
N/A
I used Photoshop for the longest time, switched to GIMP because I'm not fond of how Adobe runs their business.  Once I modified a few key commands it didn't take me all that long to get used to.  I personally wouldn't use it to make battlers, but only because I'd prefer other art tools better.  GIMP is powerful enough.
 

Reapergurl

Drummer Extraordinaire! xD
Veteran
Joined
Dec 15, 2016
Messages
534
Reaction score
552
First Language
British English
Primarily Uses
Other
Straight up, GIMP rocks.


It may not be for the budding novice (try MSPaint), but for those who have a decent idea of what they intend to do and how to go about it, GIMP is perfect.


Honestly, Photoshop is MEGA overrated and far more expensive than what the software calls for; definitely inflated but that's how things are (Damned Greed!)


Personally, for certain things, I have to use an online image editor for bloating effects because GIMP doesn't really have this, and then Pyxel Edit (once I get used to it) is also good for some of the pixel art.


Oh, why would I need a bloating effect?


Well, if a battler eats one of my characters and isn't mega large, wouldn't it make sense to have a graphic with an enlarged abdomen?
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,425
Reaction score
7,710
First Language
German
Primarily Uses
RMMV
It may not be for the budding novice (try MSPaint)


No, please not.


If you're looking for a simpler program there are other candidates, but MS Paint has a technical problem that makes it absolutely unusable for any real work with the Makers (or other game engines): It does not support transparency, automatically making all transparent PNG-backgrounds to white. That is deadly for sprites and upper tiles and most icons
 

mlogan

Global Moderators
Global Mod
Joined
Mar 18, 2012
Messages
15,370
Reaction score
8,536
First Language
English
Primarily Uses
RMMV
I also use Gimp for any sprite work I do. I started using it as a newbie to any art programs because it was free. I tried a trial of Photoshop and felt frustrated trying to learn it, being so used to Gimp. 
 

Reapergurl

Drummer Extraordinaire! xD
Veteran
Joined
Dec 15, 2016
Messages
534
Reaction score
552
First Language
British English
Primarily Uses
Other
@Andar I actually meant for novices in general. Those that are just above incompetent with computer mice.  >_>


Ick, yeah I know about MSPaint's transparency bug (technically it IS programmed to handle and output transparency but some sort of bug that Microsoft will likely never fix causes it to force transparency loss - ugh)...Microsoft...jeeeeeeeeeezzzzz.....  :headshake:


But for those of us who have a good idea on what we're doing with digital art and don't need AI MOMMY to hold our hand, I vote GIMP once, twice, ten times over and a cartridge full of dust more (an 8-bit gamers joke).  :guffaw:
 

mlogan

Global Moderators
Global Mod
Joined
Mar 18, 2012
Messages
15,370
Reaction score
8,536
First Language
English
Primarily Uses
RMMV
I dunno, I mean, I really knew nothing about digital art when I started using Gimp. I figured it out. But Andar is right, MSPaint should not be used for RM stuff, causes too many issues.
 

Aurawhisperer

Veteran
Veteran
Joined
Jun 10, 2015
Messages
403
Reaction score
17
First Language
English
Primarily Uses
I'll try and give it a shot then. All I've used it for is resizing the humanoid battle sprites to make it similar size to the actor SV battlers due to the fact their original size seemed a bit... off. I know games from FF1-4 didn't care about the size of sprites, but now days they're heavily adjusted when it comes to 2D gaming.
 

mightYXu

Villager
Member
Joined
Jan 12, 2017
Messages
23
Reaction score
9
Primarily Uses
but only because I'd prefer other art tools better. 


Mind sharing which ones you prefer?


Personally I'm still learning GIMP, and use it to edit sprites. I still find it a bit cumbersome, but that's probably the uphill learning curve.


I would recommend however a few settings that makes it a bit easier.


1 - Single Window Mode


2 - Global Shortcuts
 

Sharm

Pixel Tile Artist
Veteran
Joined
Nov 15, 2012
Messages
12,760
Reaction score
10,884
First Language
English
Primarily Uses
N/A
I prefer Clip Studio Paint for non-pixel art battlers and Asesprite for pixel battlers.
 

palinskyjoe

affable madman
Veteran
Joined
Aug 22, 2016
Messages
92
Reaction score
135
First Language
English
Primarily Uses
RMMV
I'm just echoing the sentiments of a lot of others here but I love GIMP. I use Photoshop primarily for photography and graphic design, but I haven't found something I like better than GIMP for pixel stuff. I am, however, still not completely aware of its total power after using it for half a year and I get excited about discovering each new aspect. :D
 
Last edited by a moderator:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

Forum statistics

Threads
106,015
Messages
1,018,351
Members
137,801
Latest member
topsan
Top