About importing custom sprite sets into RPG Maker VX Ace

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Silent Darkness

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How would you prepare a sprite sheet for importing into RPG Maker VX Ace properly? I'm sure there's a tutorial on it somewhere on the forums, but I SERIOUSLY could not find it. Probably moved somewhere obscure where I can't reach it.

Got lost in the catacombs of these forums :S

Help would be appreciated.
 

Silent Darkness

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Andar

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It's...something. Sadly, it's not quite making sense. Suppose I was preparing a sprite sheet using GIMP, and I wanted sprites that were more or less the same size as the default RPG Maker VX ACE characters. What dimensions would I want to use?
The main problem is that Ace accepts any size of sprite - and there are several oversized monster sprites even in RTP.

That said, basic sprite and grid size of the RTP is 32x32 pixels. And now you have two options:

1) you want to make a single sprite(like the monster or door sprites in RTP), then

- picture size is 3x4 grid elements or (3x32)x(4x32) pixels or 96x128 pixels

- save the picture as a PNG including transparency and a filename stat starts with $ (like the large monster spritesheets)

2) you want to make a full spritesheet (like the actor and NPC sprites in RTP), then

- picture size is 4x2 sprites or 12x8 grid elements, total size is therefore 384x256 pixels

- place eight different sprites in groups of 3x4 on that

- save the picture as a PNG including transparency and without a $ in front of the filename, like the actor spritesheets

If you use different sizes and naming conventions, then  Ace will split the spritesheets into pictures in a different size than 32x32
 

Silent Darkness

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The main problem is that Ace accepts any size of sprite - and there are several oversized monster sprites even in RTP.

That said, basic sprite and grid size of the RTP is 32x32 pixels. And now you have two options:

1) you want to make a single sprite(like the monster or door sprites in RTP), then

- picture size is 3x4 grid elements or (3x32)x(4x32) pixels or 96x128 pixels

- save the picture as a PNG including transparency and a filename stat starts with $ (like the large monster spritesheets)

2) you want to make a full spritesheet (like the actor and NPC sprites in RTP), then

- picture size is 4x2 sprites or 12x8 grid elements, total size is therefore 384x256 pixels

- place eight different sprites in groups of 3x4 on that

- save the picture as a PNG including transparency and without a $ in front of the filename, like the actor spritesheets

If you use different sizes and naming conventions, then  Ace will split the spritesheets into pictures in a different size than 32x32
I....I think it's making a little more sense. I'll have to bookmark this for reference though. Thanks.

EDIT: I wouldn't really call this solved though. I have to be able to make it work first :p
 
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Shaz

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Please don't quote posts when you are replying immediately after. And when you do quote, don't quote the entire post. Delete parts that are not relevant to the reply you are making.


Come back and let us know when you've got it working.
 

Silent Darkness

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Apologies, Shaz. Still trying to get used to this forum.

Alright, the test looks positively AWFUL, but I think i've got it down. Thanks. (Which means the thread can be closed now)
 

Shaz

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This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
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