Gabezin

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Hi, I noticed that the MZ RTP is pretty much all using indexed colors.

So my question is, if I create an image, for example, a sprite or an overlay, do I also need to convert these images and leave them indexed (256 colors), to match the RTP?

The doubt arose because when converting some of these images, they lose a lot of details, transparency effects are like blocks and are not exactly like those already included in RTP, which even indexed manage to maintain a good quality.
 

Andar

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no, because the color number of the engine has nothing to do with a color index directly.

if you look at the windows picture in the system tab, you'll see a sequence of color sqares. THAT is where the numbers go, those twenty or so squares are linked to the numbers used by the color textcodes.
 

Gabezin

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no, because the color number of the engine has nothing to do with a color index directly.

if you look at the windows picture in the system tab, you'll see a sequence of color sqares. THAT is where the numbers go, those twenty or so squares are linked to the numbers used by the color textcodes.
Oh I understood. I had this doubt because I want to maintain style consistency with RTP.
 

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