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rain snow

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In RMMV,we can use every image material we like,but it really must be limited in 64 x 64 ?    The standards for images used as the battle graphics of actors displayed in Side-view Mode is too small.How can I use the  images with bigger specifications for per character like 128 x 128 or 96 x 96 and so on ? I'm a Chinese user,and I want to find some people who could help me.


QQ截图20160729210211.jpg    QQ截图20160729210436.jpg
 
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Archeia

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Yes you can use any size for the characters, assuming you don't care about putting them in the generator, as long as the file dimensions is correct based on their grid.
 

rain snow

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Yes you can use any size for the characters, assuming you don't care about putting them in the generator, as long as the file dimensions is correct based on their grid.
But if I want the grid larger than these,how could I do ?
 

Archeia

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But if I want the grid larger than these,how could I do ?


No, you don't understand.


If your grid is 200x200 then make sure the file width and height are correct so it will display correctly


You can have any grid size, just make sure the file dimensions are correct.
 
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Kes

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This is not a Plugin, released or otherwise.  There is a forum specifically for questions concerning resources, how to make them etc.


I've moved this thread to Resource Support.. Please be sure to post your threads in the correct forum next time. Thank you.
 

Andar

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But if I want the grid larger than these,how could I do ?
the "grid" in question is the structure of the sheet. Battlersheets have 3x6 poses, which each pose consisting of 3 frames - that are 9x6 elements per sheet.


Nothing in any RM ever restricted the size of the element in a spritesheet or battlersheet, you only need the correct number of equal-sized elements.


So if you want your element to be 128x128 pixel sized, then use that size - the engine will automatically adapt to the new picture size of (128x128)x(9x6) = 1152*768 pixels.


No need for any change in the engine, there is no restriction like you imagined.
 

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