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- Mar 2, 2014
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So I know this has become quite a problem with most games recently as they've been making their games pay-to-win via micro transactions. For those who are not familiar with micro transactions, they are in-game stores where the user pays real money to get in-game assets.
Games like Maplestory (Or any nexon game really), and A LOT of mobile games are guilty of this, as you can just buy stat boosts and 2X EXP that aren't available to players by normal means.
Personally, I think micro transactions should be for cosmetic items or for boosts that can ALSO be obtained in game (EX: 2X Exp coupons can be bought for a large sum of in-game currency or can be a very rare boss drop).
I dunno, I hate the idea that only the rich can be good at games now adays while the poor REALLY have to struggle to remain even relevant in-game.
What are your thoughts and opinions on micro transactions and how do you think they can be improved?
Games like Maplestory (Or any nexon game really), and A LOT of mobile games are guilty of this, as you can just buy stat boosts and 2X EXP that aren't available to players by normal means.
Personally, I think micro transactions should be for cosmetic items or for boosts that can ALSO be obtained in game (EX: 2X Exp coupons can be bought for a large sum of in-game currency or can be a very rare boss drop).
I dunno, I hate the idea that only the rich can be good at games now adays while the poor REALLY have to struggle to remain even relevant in-game.
What are your thoughts and opinions on micro transactions and how do you think they can be improved?

