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- Sep 5, 2014
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I don't really know how to start a topic...
Basically what i'm trying to say is that i'm undecided:
The general idea for the project i'm talking about is this: Roguelike RPG.
This means that you start with a set of four random characters, that have no skills and no specific class. Their portrait/sprite is randomized and so are their names, starting stats and peculiarities. For example, there could be a character that's resistant to poison and a character that's resistant to fire and so on. Every character is unique.
You can retire a character to call a new one with different characteristics etc.
There are no real classes, and instead characters grow certain stats/learn certain skills through stat-boosting/skill-teaching items that are found randomly in treasure chests or bought at the shops. The number of skills that can be learned though is limited, so one cannot just obtain every possible skill in the game on one character.
I would love to also make the dungeons random to a certain degree, but i don't know if i have the skills to do that myself. I can kind of do the other things though.
The main question here, though, is about the general THEME of the game.
Personally i am undecided between two themes:
-----1) A sort of Tron/Matrix-like virtual world in which the characters are robots/androids (makes sense with all the randomness involved).
The story similar to OFF in certain ways. Pretty basic at the beginning but becoming deeper as the game goes on.
The overworld and the battles with simple graphics while the portraits have normal resolution.
-----2) A very standard RPG kind of theme, but centered on the adventure and the exploration.
The random characters are supposed to be actual people that want to join the player's guild, instead of tailor-made characters made by the player.
No real main story but instead lots of actually relevant, big quests. Kind of like Skyrim in some way.
These are the two main ideas i have in mind. What do you guys think? Do you have ideas that can work with the theme of "Rougelike RPG"? Let me now. This is actually my main project and i really want it to come to fruition, so i'm kind of excited and scared about talking about it with you guys.
...
I don't know how to end starting posts
"
Basically what i'm trying to say is that i'm undecided:
The general idea for the project i'm talking about is this: Roguelike RPG.
This means that you start with a set of four random characters, that have no skills and no specific class. Their portrait/sprite is randomized and so are their names, starting stats and peculiarities. For example, there could be a character that's resistant to poison and a character that's resistant to fire and so on. Every character is unique.
You can retire a character to call a new one with different characteristics etc.
There are no real classes, and instead characters grow certain stats/learn certain skills through stat-boosting/skill-teaching items that are found randomly in treasure chests or bought at the shops. The number of skills that can be learned though is limited, so one cannot just obtain every possible skill in the game on one character.
I would love to also make the dungeons random to a certain degree, but i don't know if i have the skills to do that myself. I can kind of do the other things though.
The main question here, though, is about the general THEME of the game.
Personally i am undecided between two themes:
-----1) A sort of Tron/Matrix-like virtual world in which the characters are robots/androids (makes sense with all the randomness involved).
The story similar to OFF in certain ways. Pretty basic at the beginning but becoming deeper as the game goes on.
The overworld and the battles with simple graphics while the portraits have normal resolution.
-----2) A very standard RPG kind of theme, but centered on the adventure and the exploration.
The random characters are supposed to be actual people that want to join the player's guild, instead of tailor-made characters made by the player.
No real main story but instead lots of actually relevant, big quests. Kind of like Skyrim in some way.
These are the two main ideas i have in mind. What do you guys think? Do you have ideas that can work with the theme of "Rougelike RPG"? Let me now. This is actually my main project and i really want it to come to fruition, so i'm kind of excited and scared about talking about it with you guys.
...
I don't know how to end starting posts


