- Joined
- Oct 29, 2015
- Messages
- 1,069
- Reaction score
- 1,330
- First Language
- Swedish
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- RMMV
Yeah, the doors. I must ask what's going on there? I know the DLC pack is a mess in general, it can be forgiven to some extent since there is so much value in the resources provided, but... there doesn't seem to be any animated doors?
Unlike the lack of animated waterfalls, I know the doors exist. I own the 3DS game as well as the previous DS and DS+ packs. But this time around we only got graphics for shut doors and closed doors, or am I'm missing something? Or... Did the staff who prepared the resource pack miss something?
Also, I might as well ask why so many of the resources are duplicated on the tile sheets, with one version being pushed just a few pixels upwards. This is true for both doors and windows by the way. Is it to make it compatible with some strange wall tile I haven't noticed? Because, it's a terrible waste of real estate in a tile sheet and the reasonable thing would be to just adjust the odd wall instead.
In any case, thanks for reading.
Bonus question to other users/owners of the FES DLC pack. How have YOU solved the issue with the doors in your game?
Unlike the lack of animated waterfalls, I know the doors exist. I own the 3DS game as well as the previous DS and DS+ packs. But this time around we only got graphics for shut doors and closed doors, or am I'm missing something? Or... Did the staff who prepared the resource pack miss something?
Also, I might as well ask why so many of the resources are duplicated on the tile sheets, with one version being pushed just a few pixels upwards. This is true for both doors and windows by the way. Is it to make it compatible with some strange wall tile I haven't noticed? Because, it's a terrible waste of real estate in a tile sheet and the reasonable thing would be to just adjust the odd wall instead.
In any case, thanks for reading.
Bonus question to other users/owners of the FES DLC pack. How have YOU solved the issue with the doors in your game?