- Joined
- Sep 3, 2018
- Messages
- 109
- Reaction score
- 31
- First Language
- English
- Primarily Uses
- RMMV
Wanting feedback on a game system where trash mobs are killed with an active battle system (Phoenix Kage Desu’s ABs system),
And boss fights will be using a traditional JRPG style turn based battle with a battler picture of the boss.
My idea was that I plan to have a large party 5+ people. Fighting trash mobs such as the goblins occupying a castle would be tedious if I had to just keep selecting attack from a menu and just one-shotting all the mobs.
Withand ABS system, beating down the trash mobs would be fun. I want a dynasty warriors style feeling where you get a visceral enjoyment just hacking and slaughtering everything.
the ABS system will be simple since I am not that good at programming and will use existing features as much as possible. I was thinking the lead hero would be the only one controlled. The lead hero would just be hacking everything with a sword. The other party members would be auto shooting things in range with arrows or spells, and doing auto heal.
The boss battles would be using a traditional battler system for the boss, where you select attacks from a menu. A boss battle for my ABS system would be too simplistic since there won’t be too many options, that’s why I prefer the traditional battle system for bosses. The boss battles would be drawn out affairs where you have to understand weaknesses and using the right skills and spells to win. The enjoyment is figuring out this puzzle.
Let me know if having two different battle systems is too complicated or weird.
And boss fights will be using a traditional JRPG style turn based battle with a battler picture of the boss.
My idea was that I plan to have a large party 5+ people. Fighting trash mobs such as the goblins occupying a castle would be tedious if I had to just keep selecting attack from a menu and just one-shotting all the mobs.
Withand ABS system, beating down the trash mobs would be fun. I want a dynasty warriors style feeling where you get a visceral enjoyment just hacking and slaughtering everything.
the ABS system will be simple since I am not that good at programming and will use existing features as much as possible. I was thinking the lead hero would be the only one controlled. The lead hero would just be hacking everything with a sword. The other party members would be auto shooting things in range with arrows or spells, and doing auto heal.
The boss battles would be using a traditional battler system for the boss, where you select attacks from a menu. A boss battle for my ABS system would be too simplistic since there won’t be too many options, that’s why I prefer the traditional battle system for bosses. The boss battles would be drawn out affairs where you have to understand weaknesses and using the right skills and spells to win. The enjoyment is figuring out this puzzle.
Let me know if having two different battle systems is too complicated or weird.

