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As the title suggests, I am looking for the absolute bare minimum to mechanically shift the default battle system in VX ACE to an ATB (Active Timed Battle)

The script should:

  1. Have editable regions to change the 'recovery time' for actors and battlers
  2. By default, allow enemies to act even when the player is selecting their own actions
  3. Have some function to either increase or decrease the 'recovery time' by the use of some added skill, spell or otherwise.

Other than this I am really just looking for the core mechanic of the timer that disallows action until it is 'full'.  When I start working full time on this concept I'll be looking to make the combat feel almost full action but within a 'turn based' style. Think Dark Souls but 2D, side-view and where the 'dodging' or 'blocking' will be mostly a behind the scenes affair in the engine. 

Can it be done with minimal effort? 

I'd consider compensating the soul who did this in the most compact and user-friendly way. 

Thanks!

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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