Hi folks. I used to dabble a lot with old versions of RPG Maker back in the day, making a few things for myself but this is the first time I am getting serious. I've been working a lot on art but am setting that aside to start building the skeleton of the systems I want to be using. It's been a while since I've tried to mess around with RPG Maker properly, and I'm already running into an issue. Essentially, I want to set absolute values for the experience requirements for various levels, rather than creating a curve. If it as tedious and manually entering the values of 99 levels, then I could deal with that, but there seems to be only the option of creating a curve. My game won't have much of a focus on grinding at all, with most exp being earned through events. I also have a different pace for leveling in mind, and being able to set absolute values would make this easier. So for example: Level 1 -> 2 = 1000 Total Exp Level 2 -> 3 = 2000 Total Exp Level 3 -> 4 = 3000 Total Exp Level 4 -> 5 = 6000 Total Exp Level 5 -> 6 = 7000 Total Exp Level 7 -> 8 = 8000 Total Exp Level 8 -> 9 = 9000 Total Exp Level 9 -> 10 = 15000 Total Exp The idea here being that levels 4 and 9 are something of a plateau while 5 and 10 are milestones. Part 2 of my question would be: Is it possible to set a level cap for a class? For example, I am thinking something along the lines of class evolution. Example: Peasant Lvl 1 - 10 -> Warrior Lvl 1 Warrior Lvl 10 -> Knight Lvl 1 Etc. I feel that this is not possible though normal event scripting, and would need advanced plugin scripting... Am I right? Alternatively, I could do something almost the opposite. A player could level in a class very, very rapidly to 99 which has a hard cap, and then graduate to another class. If I do things that way, I could conceivably manage plateaus/milestones by directly assigning the values for stat increases... Though I feel that would be less elegant and harder to chart out in terms of exp rewards for event completion. I also think it would detract from the sense of achievement when gaining a level, not to mention being very annoying to see level-up screens all the time. Hmm. I appreciate any insight/advice!