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I'm looking to make a skill in which an actor absorbs HP from an ally, replenishing his own. I also would like it if the skill could stop short of killing the target (leaving 1 HP). The problem is, I can't seem to get it working. The ally is damaged, but no HP is being absorbed.

I've set the skill up so that it's a HP Drain type with Absorb element. The scope is One Ally, usable Only in Battle.

The formula is as follows.

if b.hp >= a.hp; a.mhp - a.hp else; a.mhp - a.hp + 1; end;
Hopefully someone can set me on the right track with this. Thanks in advance! ;)

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