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I am trying to work out a skill which absorbs both HP and MP. By default you can have one or the other, but not both, by selecting from the Damage Type drop down menu. Does anyone know a cunning way of overcoming this limitation? All I can think of is to add a call to a common event which does a force action on a second skill which absorbs one of them, but that does seem a bit dubious as a method.
Thanks.
Thanks.