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So I did see a post on this but I'm mainly confused on what to do with the formula I saw...
I'm trying to just have a variance of 100 or the standard attack damage, but I'm new to formulas so I don't quite understand how it all works. I do know that a.mhp is the person using said skill's Max HP and b.hp is basically the Target's HP. The rest I don't understand so if I could have a little help with this, it would be appreciated!
(I should probably mention also that my goal here is to have the user steal an ally's HP, this would be handy for Bossfights like a Giant Slime fight where the Giant Slime can absorb it's allies HP to recover itself)
Code:
x=a.mhp - a.hp; if b.hp <= x ;x=b.hp-1;end;a.hp+=x;x
(I should probably mention also that my goal here is to have the user steal an ally's HP, this would be handy for Bossfights like a Giant Slime fight where the Giant Slime can absorb it's allies HP to recover itself)
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