- Joined
- Jul 25, 2013
- Messages
- 254
- Reaction score
- 582
- First Language
- Portuguese
- Primarily Uses
- RMVXA
Access Key 1.0.0.1
by Faherya
by Faherya
Introduction
This code allows you to distribute access keys manually. It is recommended only for demo distribution, trial versions and other situations in which the number of copies distributed will be controlled. All usage instructions are in the script. Although I have explained how to add keys in the code, I recommend that the user have a little knowledge in Ruby to facilitate the process.
Features
- Full control over each key's access to the game.
- Individual distribution of keys.
- It provides a bit more security for your data.
Script
Code
Terms of Use
Free for non-commercial projects. Except for the people listed below. I do not think they need it, but they're free to use it any way they want. For commercial use the user agrees with the following term: to the persons listed in the credits of this code - except the author - reserve the right to claim a free copy of the project in which it is used, as well as of its future updates and DLCs.
Credit and Thanks
- Alisson
- Kyo Panda
- MayLeone
- starlight dream
- TheoAllen
FAQ
Q: I use a code that adds something before the title screen. Is there incompatibility?
A: Possibly, but easy to solve. Just swap the "Scene_Key" at line 95 of this code with the name of the Scene that the other script creates.
Q: What kind of key do you recommend?
A: rvdata2 only by warranty.
Q: My game does not ask for a key when started. What happened?
A: Maybe you have encrypted the game with the key inside. Take a look.
Author's Notes
The code brings a bit more security to your data, but do not rely solely on it. I recommend you look for other encryption modes since Ace's default mode is no longer safe. There are several useful programs out there. Well, that's it. Thanks for listening.
Last edited:

