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Hello! Hopefully this is the right section for this post:
I'm writing a simple plugin that defines a Map and modifies the map entries via pluginCommand. I'm wondering how I could access the values in the map during an event if, say, I want to create a conditional that requires a certain value in the map to be higher than 50. From what I can tell, I'm going to need to use $gameVariables instead of my own in-script objects to keep track of things that events need access to. If this is the case, how can I find out whether a variable of a certain name exists?
I'm writing a simple plugin that defines a Map and modifies the map entries via pluginCommand. I'm wondering how I could access the values in the map during an event if, say, I want to create a conditional that requires a certain value in the map to be higher than 50. From what I can tell, I'm going to need to use $gameVariables instead of my own in-script objects to keep track of things that events need access to. If this is the case, how can I find out whether a variable of a certain name exists?


