Thanks very much, Housekeeping. I agree with very many of your sentiments. I appreciate your feedback and I thoroughly value it. Every single piece of advice I'll use to make my development process more efficient and produce better games. So thank you.
I agree that the dynamics of the piano piece are quite extreme. For some reason, I really liked it though, which was why I put it in. I put my personal preference above what's best for the game, but even then, toning down the dynamics like you said would be a good idea. Thanks for that feedback.
You're right - I'm terrible at art, so I decided to try to use math to create perspective. I think I invented my own theory of perspective in this game, because it probably doesn't make any sense in the real world. But I thought it looked cool. Another reason why I wanted simple graphics is because I wanted as little as possible to get in the way of the puzzle logic of the game. Also, it's easier to create simple graphics.
I admit, I rushed the game to completion.
I wanted to try to build a natural puzzle arc if you will, like building a castle out of logic blocks. But I didn't have enough time to build half the amount of puzzles required to make that arc satisfying, so it ended up feeling a little short and a little unsatisfying. I hope I'm interpreting your review correctly when you say there should be a greater number of puzzles for it to seem more fleshed out, because I'd agree. I think I'll create a full version, when the yucky feelings I have for this game subside and when the passion returns.
I didn't want there to be any dialogue in the game, and I didn't really want it to have any real meaning either. It's just a disembodied conceptual series of puzzles. I guess this represents my dissatisfaction with my own abilities. I feel like I can't create a good story, so I completely scissored it out of the game.
The original ending I had in mind was much more epic. I think I'll include that in the finished game. In my mind, the game will have no dialogue, but the story will be told visually. So there will be small areas with cutscenes that are delivered silently. I don't know, it might be crap.
Thanks for the review.
Edit: Oh, and that glitch you found - that was a part of the game that I axed. Oops.