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For those who haven't seen the Battle Error thread: http://forums.rpgmakerweb.com/index.php?/topic/19020-battle-error/
For those who can't be bothered, in the game I'm making, when I enter a battle in game (battle testing is fine, apparently) I get this error:
Here's the script line mentioned in the error if it means anything:
The extra scripts I'm using are:
TDS Battleback Stretch (http://forums.rpgmak...leback-stretch/)
All three scripts of the EB Battle system in the correct order (Core, Sprite, Odometer (In fact, it doesn't matter the order of the sprite and odometer scripts)) (http://rmrk.net/inde...ic,47693.0.html)
FP inventory system (http://www.rpgmakerv...ventory-system/)
Remember Event Position (http://forums.rpgmak...event-position/)
DT's Game Over Menu (http://forums.rpgmak...1719-game-over/)
The Extra Game_CharacterBase script I got from buying the HF pack.
NOTE:
No, progressively disabling my scripts until it works (with the exception of the EB scripts), then running it with each individual one still results in the error.
No, I do not have a script that changes my icon graphics, or graphics bugs or whatever. All my extra scripts are listed above!
Yes, I am using this in VX Ace.
No, I can't script.
Yes, I have made changes to one of the EB scripts, but it's minor and irrelevant. If you really want to know:
Don't ask what lines the code I have put in the spoiler above, which explains what lines the code is on (This may seem pointless, but there actually are people that silly out there).
If you've read the original Battle Error thread, remind me not to ask another question.
Don't scan the thread, then attempt to answer the problem with a process that is most likely already been put forward and attempted (or is listed here), or ask for a screenshot or code line that has already been given.
What will I do if you haven't paid attention to these notes (or even this entire post)? Quote the specific note (or part of the post) that applies to what you've said.
No, the error in this post and the original post is not the same.
EDIT: Title changed cause Celi moved
For those who can't be bothered, in the game I'm making, when I enter a battle in game (battle testing is fine, apparently) I get this error:
damage = actor.odometer_hp > 0 ? 1 : - 1
TDS Battleback Stretch (http://forums.rpgmak...leback-stretch/)
All three scripts of the EB Battle system in the correct order (Core, Sprite, Odometer (In fact, it doesn't matter the order of the sprite and odometer scripts)) (http://rmrk.net/inde...ic,47693.0.html)
FP inventory system (http://www.rpgmakerv...ventory-system/)
Remember Event Position (http://forums.rpgmak...event-position/)
DT's Game Over Menu (http://forums.rpgmak...1719-game-over/)
The Extra Game_CharacterBase script I got from buying the HF pack.
NOTE:
No, progressively disabling my scripts until it works (with the exception of the EB scripts), then running it with each individual one still results in the error.
No, I do not have a script that changes my icon graphics, or graphics bugs or whatever. All my extra scripts are listed above!
Yes, I am using this in VX Ace.
No, I can't script.
Yes, I have made changes to one of the EB scripts, but it's minor and irrelevant. If you really want to know:
"Attack" => 2201, "Matter" => 2224, "Healing" => 2224, "Omnimatter" => 2224, "Antimatter" => 2224, "Psychic Powers" => 2224, "Special" => 2224, "Defend" => 8673, "Items" => 2212, "Flee" => 8687, } ActorIcons.default = 0 Which is lines 29 to 40 in the original script.
If you've read the original Battle Error thread, remind me not to ask another question.
Don't scan the thread, then attempt to answer the problem with a process that is most likely already been put forward and attempted (or is listed here), or ask for a screenshot or code line that has already been given.
What will I do if you haven't paid attention to these notes (or even this entire post)? Quote the specific note (or part of the post) that applies to what you've said.
No, the error in this post and the original post is not the same.
EDIT: Title changed cause Celi moved
Last edited by a moderator:

