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I can’t seem to get this to work – my player just never moves, even though the darkness is there, there are no parallel or autorun processes that should stop me moving, the tilesets are passable, it is a new game file – what could be going wrong?
EDIT: On-map enemies can still move??
http://galvs-scripts.com/2013/05/30/visibility-range/
I've got this setup:
#------------------------------------------------------------------------------#
# SETTINGS - Don't forget to set these to unused variables and switch!
#------------------------------------------------------------------------------#
SWITCH = 99 # This switch turns the visibility range on/off. Default OFF
SIZEVAR = 10 # This variable controls how far player can see. Default 100
OPACITYVAR = 255 # This variable controls the darkness opacity. Default 255
Z_LEVEL = 10 # Make this higher or lower to change the z level
# (to make it appear above or below other stuff)
But my character can't move once they enter the room where the range is switched on
Can anyone shed any light (haha I'm hilarious) on this?
EDIT: On-map enemies can still move??
http://galvs-scripts.com/2013/05/30/visibility-range/
I've got this setup:
#------------------------------------------------------------------------------#
# SETTINGS - Don't forget to set these to unused variables and switch!
#------------------------------------------------------------------------------#
SWITCH = 99 # This switch turns the visibility range on/off. Default OFF
SIZEVAR = 10 # This variable controls how far player can see. Default 100
OPACITYVAR = 255 # This variable controls the darkness opacity. Default 255
Z_LEVEL = 10 # Make this higher or lower to change the z level
# (to make it appear above or below other stuff)
But my character can't move once they enter the room where the range is switched on
Can anyone shed any light (haha I'm hilarious) on this?
Last edited by a moderator:

