Ace Default Shop Add On - Extra Features

Panda_Artist

Humble RPG Fan
Veteran
Joined
Dec 22, 2018
Messages
241
Reaction score
15
First Language
Portuguese
Primarily Uses
RMVXA
Good Morning / Day / Afternoon / Evening everyone.


I was wondering if it is possible to make a snippet that when you call a "shop processing" it can do the following things:

1. Notetagging Some items that are buyable can only be bought ONCE. Then never seen again (or greyed out, both work);
1. Notetagging Some items are only available to buy when switches are activated;
2. Notetagging Some items require a certain amount of other items before they can be bought (very much akin to a very basic crafting system)

I was wondering if this is possible to accomplish

UPDATE

I recently tried out a neat tutorial using Yanfly's common event shop to creat what I needed. it seems to work just fine, you do guys want me to link the tutorial and yanfly's script?
 
Last edited:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,862
Messages
1,017,045
Members
137,569
Latest member
Shtelsky
Top