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Well, I'm trying to have a Variable go from 0-3

0 is easy

1 is normal

2 is hard

3 is insane

Then I want the note-tag to look like this

<Easy: 4, Always, 5>

I know I will need to make the condition a bit more flexible later, but right now I just want to this work. However, say I have this setting for all 4 difficulties.

<Easy: 4, Always, 5>

<Normal: 5, Always, 5>

etc etc

So on Insane it will have all the other skills of the previous difficulty as well. Here is what I have now

#===============================================================================# Made By: Bloodmorphed# AI Difficulty Add-On to Difficulty Settings, or a stand-alone#####===============================================================================module Blood  module Variable    #===========================================================================    # This is the variable it will be using, if you are using the difficulty    # settings as well, make sure the variables are the same!    #===========================================================================    AI_Variable = 100  end #ends Variable   module AI    case $game_variables[Blood::Variable::AI_Variable]      when 0 then Easy = 0      when 1 then Normal = 1      when 2 then Hard = 2      when 3 then Insane = 3    end # ends case  end #ends AI   module AI_Note       AI_SETTING = /<(|):[ ], [ ], [ ]>/i   end #ends notetagend # ends blood
Now I can't seem to actually find the action thing in enemies, or battlers. I found some but I'm not too sure which one is actually what I need.

Secondly, creating the note-tags and stuff, Not exactly sure how to do that either. I'm also aware that the case I have there now is very wrong, I think, lol. I do know how to load the database, and the notetags from looking at yanfly's scripts, but I couldn't figure out how he used notetags or how I would use them.

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