Well, I'm trying to have a Variable go from 0-3
0 is easy
1 is normal
2 is hard
3 is insane
Then I want the note-tag to look like this
<Easy: 4, Always, 5>
I know I will need to make the condition a bit more flexible later, but right now I just want to this work. However, say I have this setting for all 4 difficulties.
<Easy: 4, Always, 5>
<Normal: 5, Always, 5>
etc etc
So on Insane it will have all the other skills of the previous difficulty as well. Here is what I have now
#===============================================================================# Made By: Bloodmorphed# AI Difficulty Add-On to Difficulty Settings, or a stand-alone#####===============================================================================module Blood module Variable #=========================================================================== # This is the variable it will be using, if you are using the difficulty # settings as well, make sure the variables are the same! #=========================================================================== AI_Variable = 100 end #ends Variable module AI case $game_variables[Blood::Variable::AI_Variable] when 0 then Easy = 0 when 1 then Normal = 1 when 2 then Hard = 2 when 3 then Insane = 3 end # ends case end #ends AI module AI_Note AI_SETTING = /<(|):[ ], [ ], [ ]>/i end #ends notetagend # ends blood
Now I can't seem to actually find the action thing in enemies, or battlers. I found some but I'm not too sure which one is actually what I need.
Secondly, creating the note-tags and stuff, Not exactly sure how to do that either. I'm also aware that the case I have there now is very wrong, I think, lol. I do know how to load the database, and the notetags from looking at yanfly's scripts, but I couldn't figure out how he used notetags or how I would use them.