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I'm getting a strange error message when I enter battle for the second time. I have an event set up to engage a battle. I activate the event and the everything goes fine. When I activate the event a second time, I get an error message.



This is the line it takes me to within the Animated Battlers script.

pose = battler_pose("MAGIC CAST", pose, item) if pose && item.magical?

I've tried changing the default magiccast pose from nil to 8, which is the same as the magic pose. That didn't do anything.

I didn't have this problem when I only had one character set up in the script. After I added five other actors, I began to have this problem.

My sprite setting look like this:

VE_SPRITE_SETTINGS = {
# 'Filename' => {settings},
#
# 'Sample 1' => {frames: 4, rows: 14, mirror: true, mode: :sprite,
# action: :default},
# 'Sample 2' => {frames: 3, rows: 4, mirror: true, invert: false,
# mode: :charset, action: :charset},
# 'Sample 3' => {frames: 3, rows: 4, mirror: false, invert: false,
# mode: :charset, action: :kaduki},
# 'Sample 1' => {frames: 4, rows: 14, mirror: true, mode: :sprite,
# action: :default, oy: 20, evade: 1, skill: 4},
'Ber' => {frames: 4, rows: 14, mirror: false, mode: :sprite,
action: :default},
'Roz' => {frames: 4, rows: 14, mirror: false, mode: :sprite,
         action: :default},
'Her' => {frames: 4, rows: 14, mirror: false, mode: :sprite,
         action: :default},
'Sax' => {frames: 4, rows: 14, mirror: false, mode: :sprite,
         action: :default},
'Erm' => {frames: 4, rows: 14, mirror: false, mode: :sprite,
         action: :default},
'Had' => {frames: 4, rows: 14, mirror: false, mode: :sprite,
         action: :default},
'Holder' => {frames: 4, rows: 14, mirror: true, mode: :sprite,
action: :default},
'Charset' => {frames: 3, rows: 4, mirror: false, invert: false,
mode: :charset, action: :charset},
'Kaduki' => {frames: 3, rows: 4, mirror: true, invert: false,
mode: :charset, action: :kaduki},
} # Don't remove

Anyone have a clue what this error message is about?

EDIT: I did find another topic with this problem (kinda). They had the problem when selecting actors to act during battle (pressing the right arrow key I think). My problem is a bit different. I realize it may have something to do with the Yanfly Engine Ace script. I'm just not sure if there is something in one of the two scripts that could be changed to make them more compatible.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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