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So I am not sure how to start this off or if I am in even in right place to ask but I've had this problem for a while now and havent found a solution which has put my project kinda on halt as this feature is pretty essential

Anyway, here is what I am trying to do;
Event starts an animation, loops it till player presses a button and moves to next animation.
Now this part is easy and I have no trouble with it, however the issue is this;

The animation doesnt loop properly, it seems to flicker at start or end (not sure which) of each loop, like, the whole animation vanishes for frame or two or so which looks dreadfully ugly.
So I decided to download some scripts for it.

Now I've tried various scripts for this, I first tried shaz's and this animeskull or something guys script which I cannot find again, they worked for the calling and ending the loop, but they still flickered thus I really could not get proper use out of em.



I then tried victor scripts with the loop animation, which seems to work in terms of not flickering
But I cannot seem to be able to stop the animation in anyway, there doesnt seem to be anyway to do it, or I am misunderstanding how to stop it, cause it is bit confusing.

Please note I wish to use the battle animation in world basiclly, due of the frame specific sounds and the like

So uhhh, what I kinda need help with is either someway to get shaz script not flicker or way to call a stop on victors animation loop or some other solution/script?
Being able to somehow stop victor animation loop script would be probably most preferable as I am using that engine on some other features already, tho shaz's script doesnt really conflict either.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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