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- Nov 25, 2014
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I am using a specific pixel movement script for a specific reason — that is; CXJ's Free Movement script because as of version 0.87 it is (should be) compatible with Tsukihime's Collision Maps script.
However, an issue I am having is that any event that is passable only allows for ONE use each time you pass through it. Unpassable events such as NPCs work just fine but when it comes to events you can walk through, they don't seem to update with the interaction box somehow, I don't know.
Let me give you an example.
An event on the floor triggers the save menu, if I press it, the save menu opens up just fine, but after that I can't open the save menu again... Unless I either move and come back, or the event moves and comes back.
Would some kind being take a look through the scripts and see what may be causing this and tell me how to fix it? Thank you!
Free Movement: http://area91.multiverseworks.com/rmvxa/script/CXJ_Free_Movement.rb
Collision Maps: http://himeworks.com/redirect.php?type=script&name=Collision_Maps
However, an issue I am having is that any event that is passable only allows for ONE use each time you pass through it. Unpassable events such as NPCs work just fine but when it comes to events you can walk through, they don't seem to update with the interaction box somehow, I don't know.
Let me give you an example.
An event on the floor triggers the save menu, if I press it, the save menu opens up just fine, but after that I can't open the save menu again... Unless I either move and come back, or the event moves and comes back.
Would some kind being take a look through the scripts and see what may be causing this and tell me how to fix it? Thank you!
Free Movement: http://area91.multiverseworks.com/rmvxa/script/CXJ_Free_Movement.rb
Collision Maps: http://himeworks.com/redirect.php?type=script&name=Collision_Maps
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