[ACE] Galv Map Position - Images in a different folder

mylafter

I’m a creep... I’m a weirdo...
Veteran
Joined
Dec 30, 2012
Messages
196
Reaction score
176
First Language
English
Primarily Uses
N/A
I'm using Galv's Map Position. Can be found here: https://galvs-scripts.com/galvs-map-positions/
The script involves using images of maps that are saved in /Graphics/Pictures/.
I was wondering if it was possible to save them in a different destination.
Like maybe in a new folder called 'Maps' in the graphics folder.
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,108
Reaction score
13,713
First Language
English
Primarily Uses
RMMV
It also uses images from the Graphics/Character and Graphics/System folders - do you want those changed as well?

If you just want it to use Graphics/Maps instead of Graphics/Pictures, go through and change all instances of Cache.picture to Cache.map (there are 7 of them, and add the following as a new script above Galv's:

Code:
module Cache
  def self.map(filename)
    load.bitmap("Graphics/Maps/", filename)
  end
end
 

mylafter

I’m a creep... I’m a weirdo...
Veteran
Joined
Dec 30, 2012
Messages
196
Reaction score
176
First Language
English
Primarily Uses
N/A
It also uses images from the Graphics/Character and Graphics/System folders - do you want those changed as well?

If you just want it to use Graphics/Maps instead of Graphics/Pictures, go through and change all instances of Cache.picture to Cache.map (there are 7 of them, and add the following as a new script above Galv's:

Code:
module Cache
  def self.map(filename)
    load.bitmap("Graphics/Maps/", filename)
  end
end
I did everything correctly, I think. But it says, "Script 'GalvMapAddon' line 3: ArgumentError Occured. wrong number of arguments (0 for 1..2)"
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,108
Reaction score
13,713
First Language
English
Primarily Uses
RMMV
I'm sorry - can you change load.bitmap to load_bitmap?

Code:
module Cache
  def self.map(filename)
    load_bitmap("Graphics/Maps/", filename)
  end
end
and see if that fixes it.
 

mylafter

I’m a creep... I’m a weirdo...
Veteran
Joined
Dec 30, 2012
Messages
196
Reaction score
176
First Language
English
Primarily Uses
N/A
I'm sorry - can you change load.bitmap to load_bitmap?

Code:
module Cache
  def self.map(filename)
    load_bitmap("Graphics/Maps/", filename)
  end
end
and see if that fixes it.
It works! Thank you so much!
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,035
Messages
1,018,456
Members
137,821
Latest member
Capterson
Top