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Hey! :kaohi:

I'm hoping someone with a little bit of scripting knowledge could help me creating a few different skill effects with the help of Yanfly's Lunatic Objects script. I don't really know much of anything about scripting, but from what I can tell, I think all of these should be possible. Although, let me know if otherwise.

1. A skill that checks if the enemy has one of three states, and if they do, write a value to a variable BEFORE the skill damage is calculated.
2. Simularly, a skill that checks if the user has one of a few states, and if not, the skill fails.
3. A skill that checks both if the attacker is a certain actor, and if the target is weak (over 100% elemental damage) to the skill's element, and if so, inflict them with a state.
4. A skill that, after the damage is delt, checks if the target has been killed. If so, than give the user a state. If not, kill the user.
5. A skill that uses the target's higher attack stat (ATK or MAT) against their lower defense stat (DEF or MDF).

I hope these all makes some sense. By all means, let me know if you'd like me to try and explain it better.

Thank you! :kaothx:

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