[Ace] Issue with Crystal Engine Job Levels

Sword_of_Dusk

Keyblade Master
Veteran
Joined
Sep 13, 2015
Messages
247
Reaction score
288
First Language
English
Primarily Uses
RMMV
I have a problem that may or not be simple to solve. I'm using CrystalNoel's Job Levels script in order to keep job levels separate from actor levels. This is important because I'm trying to recreate the class system seen in Dragon Quest 7. The only problem is that once I accumulate enough JP to level up, the class doesn't actually level up. Is there a simple fix for this that I'm too stupid to get?

Here's the script in question:

https://docs.google.com/file/d/0ByRLSt9SYFG9aXhkUTZjczlodTQ/edit
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

10/24 done :3 Maybe I can finish 11 and 12 this weekend^^
Been updating my game's control scheme to optionally use a mouse. Now the player pixel moves towards the mouse destination, which looks super sweet with the sparkles. Also turns out I made a Mouse Common Event plugin at some point... Thanks past me. :LZSexcite: Now the mouse wheel cycles different forms, and the right mouse button activates that form's special. :LZScool:
Oh man the controls in Mario Sunshine are pretty awful and I haven't even witnessed the controls without FLUDD

Forum statistics

Threads
102,957
Messages
996,253
Members
134,420
Latest member
MxMachine
Top